| | General Rules & Guidelines | |
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Game Master Admin
Number of posts : 102 Age : 44 Real Name : Josh Registration date : 2008-05-20
| Subject: General Rules & Guidelines Wed May 28, 2008 2:07 pm | |
| - I intend for this game to remain lethal and dangerous. Your character may not die, but the danger will always be possible. As such, when you level up (if you level up), you won't gain class hit dice. You'll gain 2 HP + CON bonus. This way you still stand a better chance of surviving a fight, but only marginally. And your survival is based more on your natural hardiness than anything else.
- 0 HP is not unconscious. Dropping to 0 or below is dead.
- Along a similar vein, dead is dead. If you die, and there isn't someone (PC/NPC) standing nearby with a defibrilator, a first-aid kit, and plenty of properly distributed skill points, start rolling up a new character.
- Zombies are not core d20 Modern, or even core d20 D&D. Don't bother looking up stats. They won't help you. Suffice it to say that they are significantly slower than you are (shambling zombie hordes > fast zombie attackers), and that they are not "easy" to kill. Head-shots will kill them in their tracks, lopping off arms and legs will slow them down, and I've designed my zombies with that in mind. No "called shots" or anything similar are necessary. I've worked a simple mechanic into my zombie design that will take all this into consideration. Suffice it to say, you'll know when you've really hurt a zombie, and when your attack just isn't effective.
- When you've been dropped below 1/2 your total HP (rounded down) consider yourself badly wounded. Movement is reduced to 2/3 your normal speed (rounded down). So, if you've got 8 total HP, and you've been reduced to 3, and your base movement is 30 feet (6 squares), you're now moving at 20 feet (4 squares). You wounded = zombies close on YOU faster.
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| | | Mortimer James McKay
Number of posts : 45 Real Name : John Registration date : 2008-05-21
| Subject: Re: General Rules & Guidelines Thu May 29, 2008 1:51 am | |
| I don't understand the hp or if I do, I can't see surviving anything at all. With a 25 point buy, most build will be around a 12 con, so 3 hp a level? | |
| | | Game Master Admin
Number of posts : 102 Age : 44 Real Name : Josh Registration date : 2008-05-20
| Subject: Re: General Rules & Guidelines Thu May 29, 2008 10:17 am | |
| You probably do understand the HP. I want you to level up (get all the class benefits, bonuses on attack rolls, etc., but I don't want you to get harder to hurt.
I want you to get "better" at defending yourself (as you become familiar with zombie weaknesses, tactics, and the like, but not become mystically more able to withstand getting hurt. I'm open to bumping it up to 2 HP/level. Remember...1-on-1, you can probably beat a zombie. But don't count on ever facing zombies on a 1-1 basis. Straight up combat should be your last option. | |
| | | Game Master Admin
Number of posts : 102 Age : 44 Real Name : Josh Registration date : 2008-05-20
| Subject: Re: General Rules & Guidelines Wed Jun 04, 2008 9:26 am | |
| Just a few last-minute tips and reminders: First off: Ryan, I know I'm still waiting on a character from you. I'll bring you in later. Everyone else: Spoken dialogue is in bold. Character internal dialogue is in italics. - Spoiler:
Out-of-Character, in-game explanations and instructions for the DM are spoilered.
Out-of-combat posting will take place at the pace determined by the group. If there's a lot of in-character dialogue and discussion, feel free to post back and forth until your heart's content. In-combat posting will take place ONLY in initiative order. I'll post the initiative order in the post that "kicks off" combat. From then on, do not reply to the thread until the player immediately above you in the initiative order replies until combat ends. In-combat, I'd like to see a minimum of 2 posts a week, just to keep things flowing. Finally - try not to make posts that hem in other players. Never assume that what you want to see happen WILL happen. Leave open the potential for someone to refute you, or deny you. As a general rule of thumb, never dictate anyone elses (even NPCs) actions to them. Okay...that should be it. Let's party.
Last edited by Game Master on Thu Jun 05, 2008 3:31 pm; edited 3 times in total | |
| | | George Carpenter
Number of posts : 72 Age : 44 Location : Pottstown, PA Real Name : Bryan Registration date : 2008-05-21
| Subject: Re: General Rules & Guidelines Wed Jun 04, 2008 9:38 am | |
| Great. I'm getting into Zombie defense mode, was at Wawa looking around for what I could use as a weapon... jut in case. | |
| | | Game Master Admin
Number of posts : 102 Age : 44 Real Name : Josh Registration date : 2008-05-20
| Subject: Re: General Rules & Guidelines Mon Jul 07, 2008 2:12 pm | |
| I'm changing the default d20 Modern healing rules, to accommodate for my modified HP rules. Instead of a DC 15 Treat Injury check (with first aid kit) resulting in 1d4 HP healed, I'm using the following formula: - Code:
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1d4 + ((Successful Treat Injury Check result - 15)/2) [rounded down]
So, in the case of Grace's healing of Henry, she rolled a 23 on her check, and 4 on 1d4 - - Code:
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4+((23-15)/2) 4+(8/2) 4+4 = 8
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